                       Castle Of Dr. Brain Hints/Solve 
 
                                    From 
 
                               Sierra On-Line 
 
 
              The Hints are divided into 5 sections as follows: 
 
                      1> The Castle Door, Elevator Maze 
                      2> First Floor 
                      3> Second Floor 
                      4> Third Floor 
                      5> The Basement 
 
 
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                      1> The Castle Door, Elevator Maze 
                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
 
      Problem: 
      How do I open the castle door? 
 
      Hint: 
      When  you press  the doorbell,  notice which  stone flashes  and 
      plays  a tone.  Click the  hand cursor  on that  stone. Now  two 
      stones will flash and play tones. Click the hand cursor on these 
      stones in  the same order  they flashed. Now,  three stones will 
      play, etc. Try it, it's fun! 
 
 
      Problem: 
      Help! I'm lost in the mazes of the Stone Elevator! 
 
      Hint: 
      A really fun way to get  through these mazes is to just explore. 
      Try punching  through as many  walls as you  can! Each maze  has 
      four levels to it. You start at  the bottom and work your way up 
      to the top. Sometimes you have to go up and then back down again 
      to get through. If you get  really stuck, you may wish to sketch 
      out each  level to help you  keep track of paths  you've already 
      explored. 
 
 
 
                              2> First Floor 
                              ~~~~~~~~~~~~~~ 
 
      Problem: 
      The Math Marvel Puzzle Room has me stumped - Novice. 
 
      Hint: 
      Eleven plus twenty-two equals  thirty-three, ninety minus eighty 
      equals ten,  forty-two times two  equals eighty-four, and  sixty 
      divided by twenty equals three. 
 
 
      Problem: 
      The Math Marvel Puzzle Room has me stumped - Standard. 
 
      Hint: 
      Twelve plus  twenty-three equals thirty-five,  ninety-nine minus 
      thirty-three  equals  sixty-six,  twenty-two  times  four equals 
      eighty-eight, and fifty-six divided by eight equals seven. 
 
 
      Problem: 
      The Math Marvel Puzzle Room has me stumped - Expert. 
 
      Hint: 
      Twelve plus eighteen equals  thirty, sixty-five minus twenty-one 
      equals forty-four,  five times fifteen  equals seventy-five, and 
      eighty-eight divided by eleven equals eight. 
 
 
      Problem: 
      Magic Square Puzzle solution - Novice. 
 
      Hint: 
      Arrange the numbers  from left to right. The  numbers in the top 
      row are two,  nine, and four. The numbers in  the middle row are 
      seven, five, and three. Finally, the numbers in the last row are 
      six, one, and eight. 
 
 
      Problem: 
      Magic Square Puzzle solution - Standard. 
 
      Hint: 
      Arrange the numbers  from left to right. The  numbers in the top 
      row are  sixteen, two, three,  and thirteen. The  numbers in the 
      second row are five, eleven, ten,  and eight. The numbers in the 
      third row are nine, seven, six, and twelve. Finally, the numbers 
      in the bottom row are four, fourteen, fifteen, and one. 
 
 
      Problem: 
      Magic Square Puzzle solution - Expert. 
 
      Hint: 
      Arrange the numbers  from left to right. The  numbers in the top 
      row are thirty-one, three, five, and twenty-five. The numbers in 
      the second row are nine,  twenty-one, nineteen, and fifteen. The 
      numbers in  the third row  are seventeen, thirteen,  eleven, and 
      twenty-three. Finally, the numbers in  the bottom row are seven, 
      twenty-seven, twenty-nine, and one. 
 
 
      Problem: 
      15-Sliding Tile Puzzle solution - Novice. 
 
      Hint: 
      Start  with the  top row  and  work  your way  down. One  useful 
      technique is to snake tiles into position. Let's say you want to 
      place  the first  two numbered  tiles. First,  move the one tile 
      just under  the two position, and  the two tile right  under it. 
      Then move  other tiles so  that the empty  square is in  the two 
      position  and  slide  both  tiles  up.  Finally,  empty  the one 
      position square, slide the one tile  over, then the two tile up. 
      Work your way down the puzzle this way. 
 
      Problem: 
      15-Sliding Tile Puzzle solution - Standard and Expert. 
 
      Hint: 
      For starters,  begin with the  Novice solution. On  the Standard 
      and  Expert  Level  puzzles,  the  last  two  rows  are a little 
      trickier.  Think of  those squares  as points  around a  circle. 
      Let's say  you have most of  the third row, but  the ten tile is 
      out of order, like so -- nine, eleven, ten, and twelve. Move the 
      bottom row pieces  until the empty square is  underneath the ten 
      tile.  Then  slide  the  ten  tile  down  and  rotate  both rows 
      together, clearing the square between the nine and eleven tiles, 
      with  the  ten  tile  underneath  it.  Slide  the  ten tile into 
      position  and rotate  the pieces  back into  their correct rows. 
      When you complete the Expert Level puzzle, you'll form a picture 
      of Dr. Brain's Castle. 
 
 
      Problem: 
      I've run out of time in the Clock Room! 
 
      Hint: 
      Did  you  notice  the  remote-control  panel  beside Dr. Brain's 
      favorite cuckoo clock? Press the top  button to make the toy Elf 
      start dancing. Press the second button  from the top to turn the 
      clock off and the alarm on.  Press the third button from the top 
      to  start the  clock once  again and  put away  the cuckoo bird. 
      Finally, press the second button from the top to stop the clock, 
      followed by  the bottom button to  turn off the alarm,  and then 
      the top button to stop the  Elf from dancing. You'll have plenty 
      of time now. 
 
 
      Problem: 
      Acme Time Clock sand measurement - Novice. 
 
      Hint: 
      Wait  until  the  25-second  hourglass  runs  out  of sand, then 
      immediately flip the 15-second  hourglass. Click the open button 
      and the drawer will open. 
 
 
      Problem: 
      Acme Time Clock sand measurement - Standard and Expert. 
 
      Hint: 
      Flip the 15-second hourglass three times. Flip it the first time 
      after the  sand runs out of  it. Flip it a  second time when the 
      sand runs out  of it again. Finally, flip it  once more when the 
      35-second  hourglass runs  out. Click  the open  button and  the 
      drawer will open. 
 
 
      Problem: 
      What times do I punch in the Clock Room? 
 
      Hint: 
      The time  to punch on  the first card  is four forty-eight.  The 
      time to punch on the second  card is eleven o'clock. The time to 
      punch on the third card is one forty-five. 
 
 
 
                              3> Second Floor 
                              ~~~~~~~~~~~~~~~ 
 
      Problem: 
      I can't fix the circuit in the computer room! 
 
      Hint: 
      Starting from the lower left-hand side, place the battery in the 
      first position, the switch in  the second position, the resistor 
      in  the third  position, the  coil in  the fourth  position, and 
      finally the capacitor in the fifth position. 
 
 
      Problem: 
      How do I use the binary conversion computer? 
 
      Hint: 
      One fun  strategy is to just  twiddle each of the  zeros to ones 
      until you get  the light on right-hand side of  each row to turn 
      on. If  you examine each position  in a row from  right to left, 
      you'll notice the numbers increase by a power of two. This means 
      when  you change  a zero  to one  in the  right-most column it's 
      worth one, then increases to two  in the next column, then four, 
      then eight, then sixteen, then thirty- two, then sixty-four, and 
      finally  one-hundred and  twenty-eight in  the left-most column. 
      The total to the far left is simply a sum of these values. 
 
 
      Problem: 
      How can I get through the robot maze? 
 
      Hint: 
      To get through  this maze, you'll need to go  all the way around 
      the outer  edges of the  maze, moving from  left to right.  If a 
      swirling circle sends you back to the start of the maze, turn it 
      off by first  running the robot over a plus  symbol. As you move 
      the robot  around the maze  gather as many  answer cards as  you 
      can. 
 
 
      Problem: 
      Which robot head do I use in the robot design room? 
 
      Hint: 
      You may wish  to use Iron face since it's  the honest robot head 
      and  will  follow  your  program  exactly.  If  you  choose  the 
      dishonest  Saucer head,  it will  disobey your  program exactly. 
      Propeller head is dishonest half the time and will disobey every 
      second line of your program. 
 
 
      Problem: 
      What is the program listing to get the blue book? 
 
      Hint: 
      Program  listing  using  the   Iron-faced  robot  head  and  the 
      fork-shaped robot arm: 
 
      1. Begin         7. Move backward  13. Move right 
      2. Move right    8. Move left      14. Move forward 
      3. Move forward  9. Move left      15. Move right 
      4. Move left    10. Move forward   16. Move forward 
      5. Turn on      11. Move forward   17. Turn off 
      6. Move right   12. Move forward   18. End 
 
 
      Problem: 
      What is the program listing to get the green plastic clue sheet? 
 
      Hint: 
      Program listing using the Iron-faced robot head and the dart-gun 
      robot arm: 
 
      1. Begin           
      2. Move left      8. Move right    14. Move forward 
      3. Move forward   9. Turn on       15. Turn off 
      4. Move forward  10. Move left     16. End 
      5. Move forward  11. Move left 
      6. Move right    12. Move forward 
 
 
      Problem: 
      What is the program listing to get the gray iron plaque? 
 
      Hint: 
      Program  listing  using  the   Iron-faced  robot  head  and  the 
      electromagnetic robot arm: 
 
      1. Begin           
      2. Move left      8. Move left     14. End 
      3. Move forward   9. Turn on 
      4. Move forward  10. Move right 
      5. Move forward  11. Move right 
      6. Move right    12. Move forward 
 
 
 
                              4> Third Floor 
                              ~~~~~~~~~~~~~~ 
 
      Problem: 
      I need some tips on the Word Search Puzzle! 
 
      Hint: 
      All of the  words in this puzzle can be  found in the section of 
      your game  documentation entitled Dr.  Brain's Ultra Top  Secret 
      Decoder Grid. Here's a few to  help get you started. Moving from 
      left  to right,  in the  top row  you'll find  TicTacToe; in the 
      second row,  Golf; in the third  row, Jacks; in the  eighth row, 
      Chess;  and in  the tenth  row, Cribbage.  Moving from  right to 
      left, in the second row you'll  find Football; in the third row, 
      Dominos; in the fifth row, Poker and Hearts; in the seventh row, 
      Blackjack; in the second to the bottom row, Checkers; and in the 
      bottom row,  Horseshoes. Now you try.  Examine each column, both 
      from  top to  bottom and  bottom to  top. Finally,  look for any 
      words spelled diagonally. 
 
 
      Problem: 
      I can't figure out the Acrostics Puzzle. 
 
      Hint: 
      You're  trying to  spell Parlor  Games. Therefore,  from top  to 
      bottom, select these games: Spades, Hearts, Cribbage, Blackjack, 
      Poker,  and Bridge  to spell  Parlor. Then  select these  games: 
      Backgammon, Tic-tac-toe, Dominoes, Checkers,  and Chess to spell 
      Games. 
 
 
      Problem: 
      I'm stumped by the Tangram Puzzle. 
 
      Hint: 
      Arrange the tangram pieces to spell the word Enter. 
 
 
      Problem: 
      I need a clue to solve the Jigsaw Puzzle! 
 
      Hint: 
      One way to  solve jigsaw puzzles is to look  for edge and corner 
      pieces  first. If  a puzzle  piece has  a flat  edge on the top, 
      left, or  right side, place  it along the  edges of the  screen. 
      Then you can also look for  like colors or patterns and assemble 
      these pieces right in the middle  of the screen, then place them 
      into their  final position. If  your screen gets  too cluttered, 
      you can always place pieces back into the box. 
 
 
      Problem: 
      I keep hanging the Hangman Dummy! 
 
      Hint: 
      Did you notice the chart on the wall? The most common letters to 
      guess are E,  T, and A -- so you're  usually better off to guess 
      these letters first.  Some other common letters are  O, I, N, S, 
      H, R,  D, L, and U.  Some of the words  you'll encounter in this 
      puzzle:  honest,  antelope,  entrance,  train, session, pattern, 
      doctor,   resistance,   rental,   password,   brains,  complete, 
      editorial, newspaper, magazine, western, and dentist. 
 
 
      Problem: 
      How do I open Dr. Brain's Safe? 
 
      Hint: 
      You can solve this puzzle by  a process of elimination and trial 
      and error.  On the first  line, start by  guessing all the  same 
      symbols, for instance, all hearts. If  you get one right, on the 
      next line guess one heart and two of another symbol, such as two 
      oranges. If you get two right, then guess one heart, one orange, 
      and one of the remaining symbols. Now just keep working with the 
      symbols until they all fall in place. 
 
 
      Problem: 
      Cipher Monitor message - Novice. 
 
      Hint: 
      The Novice level message is "Your mind is the key to every door. 
      When  you set  your mind  free, no  lock can  hold you,  no bars 
      restrain you." 
 
 
      Problem: 
      Cipher Monitor message - Standard. 
 
      Hint: 
      The  Standard level  message is  "Free from  every earthen tide, 
      past  stars  and  planets  you  must  ride,  until you reach the 
      farther side." 
 
 
      Problem: 
      Cipher Monitor message - Expert. 
 
      Hint: 
      The  Expert level  message is  "The elevators  of the  mind only 
      operate   for  those   who  keep   their  minds   open  to   new 
      possibilities." 
       
 
 
                              5> The Basement 
                              ~~~~~~~~~~~~~~~ 
 
      Problem: 
      Where is Perseus? 
 
      Hint: 
      Perseus is  the constellation on  the far left-hand  side of the 
      screen and is made up of  nine stars. If you examine closely the 
      illustration of Perseus on the Novice level setting, you can see 
      which nine stars you'll need to choose. 
 
 
      Problem: 
      Where is Ursa Major? 
 
      Hint: 
      Ursa Major  is just to  the right of  Perseus and is  made up of 
      fifteen stars.  If you examine closely  the illustration of Ursa 
      Major  on the  Novice level   setting, you  can see  which stars 
      you'll need to choose. 
 
 
      Problem: 
      Where is Cancer? 
 
      Hint: 
      Cancer is  just to the  right of  Ursa  Major and is  made up of 
      seven stars.  If you examine closely  the illustration of Cancer 
      on  the Novice  level setting,   you can  see which  seven stars 
      you'll need to choose. 
 
 
      Problem: 
      Where is Orion? 
 
      Hint: 
      Orion is on the  far right side of the screen and  is made up of 
      nineteen stars. If you examine closely the illustration of Orion 
      on the  Novice level setting,  you can see  which nineteen stars 
      you'll need to choose. 
 
 
      Problem: 
      What are the alien's homes? 
 
      Hint: 
      Geoids  live  on  Magma  4.  Mastons  live  on  Graviton. Winged 
      Icarians  live on  Aerios. Mechroids  live on  Metallica. Webbed 
      Amphitons live  on Oceania. Giras live  on Veldta. Strigers live 
      on Stroud. Moleri live on Hollucidar. 
 
 
      Problem: 
      How do I place the planets where they belong? 
 
      Hint: 
      Remember the  cosmic scroll from the  Hangman safe? Consider the 
      first letter of each word in  the clue: My Very Energetic Mother 
      Just Sent Us Nine Pies. Each word starts with the same letter as 
      the planets orbiting the sun, from nearest to farthest--Mercury, 
      Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune, and Pluto. 
 
 
      Problem: 
      How do I open the desk drawer in Dr. Brain's Private Office? 
 
      Hint: 
      Use the  red key from  the Mastermind Safe  to open Dr.  Brain's 
      desk drawer. You'll find Dr. Brain's Secret Decoder Ring. 
 
 
      Problem: 
      How do I use the job skills board? 
 
      Hint: 
      Match the Memory card to the picture of the Simon Puzzle Pieces. 
      Match  the  Logic  and  Deduction  Card  to  the  picture of the 
      Mastermind  Safe.  Match  the  Follow  Instructions  Card to the 
      picture of the Circuit Board.  Match the Mathematics Card to the 
      card with the equation 2+2=4. Match the Pattern Recognition Card 
      to the picture  of the Puzzle Piece. Match  the Programming Card 
      to the picture of the Robot. Match the Language Card to the card 
      with the letters A-T-E, T-E-A, and  E- A-T arranged on it. Match 
      the Timeliness  Card to the  picture of the  Hourglass. Finally, 
      match  the Cosmic  Consciousness Card  with the  picture of  the 
      Stars. 
 
 
      Problem: 
      Which books should I get from Dr. Brain's Private Bookcase? 
 
      Hint: 
      Did you crack the Mastermind Safe  in the Doce Amor Room? Inside 
      the Mastermind Safe was a step-by-step code sheet and a red key. 
      Use the  red key from  the Mastermind Safe  to open Dr.  Brain's 
      desk drawer. You'll find Dr.  Brain's Secret Decoder Ring. Click 
      Dr. Brain's  Secret Decoder Ring  on the code  sheet to decipher 
      the message.  Now you'll have  a set of  instructions explaining 
      how to arrange these books.